FitMind

This 3-month project was part of my CareerFoundry course, covering the full UX/UI process from research to high-fidelity prototype.

My role: UX/UI Designer – responsible for research, ideation, wireframes, prototypes, usability testing, and visual design.

Tools used

Figma

Canva

Lyssna

Service Provided

Product Design

1

2

3

4

5

6

7

8

9

10

11

Prototype

12

Conclusion

13

How could FitMind evolve further?

In the future, additional features could be integrated, such as a food tracker, drinking reminders, or a habit builder. The connection with wearables could also be considered. If the project were continued, I would focus on personalizing the app more, incorporating more gamification, and placing a stronger emphasis on community elements.

What have I learned?

FitMind was my first app, and I have learned an incredible amount. The most important lesson for me was understanding that you need to find a balance between the stakeholders' requirements and the users' needs. Both sides are essential, and good UX emerges from that balance.

Recent Projects

Recent Designs

Showcase of some of my recent projects

Recent Projects

Recent Designs

Showcase of some of my recent projects

Recent Projects

Recent Designs

Showcase of some of my recent sleek websites

Image