FitMind
This 3-month project was part of my CareerFoundry course, covering the full UX/UI process from research to high-fidelity prototype.
My role: UX/UI Designer – responsible for research, ideation, wireframes, prototypes, usability testing, and visual design.
Tools used
Figma
Canva
Lyssna
Service Provided
Product Design
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Prototype
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Conclusion
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How could FitMind evolve further?
In the future, additional features could be integrated, such as a food tracker, drinking reminders, or a habit builder. The connection with wearables could also be considered. If the project were continued, I would focus on personalizing the app more, incorporating more gamification, and placing a stronger emphasis on community elements.
What have I learned?
FitMind was my first app, and I have learned an incredible amount. The most important lesson for me was understanding that you need to find a balance between the stakeholders' requirements and the users' needs. Both sides are essential, and good UX emerges from that balance.